
ACM (SIGGRAPH) International Conference on Virtual-Reality Continuum & its Applications in Industry
(VRCAI 2004) 16-18 June 2004 Nanyang Technological University, Singapore Website: www.seagraph.org/vrcai2004 Submission
Deadline: December 16, 2003
Hosted by:
Nanyang Technological University
Organized by: SEAGRAPH and ACM SIGGRAPH Singapore
Chapter
Co-located with: GRAPHITE2004
Paper
(long/short) submission: 16 Dec 03
Poster
submission: 16 Dec 03
Paper/Poster
acceptance notification: 20 Jan 04
Camera-ready
paper: 10 Feb 04
Early
registration closed: 18 May 04
Conference: 16-18
June 04
The conference theme (includes but not limited
to):
1.
Fundamentals in Virtual-Reality Continuum
Virtual Reality
Augmented Virtuality and Augmented Reality
Mixed Reality
Artificial Reality
Algorithms in Virtual-Reality Continuum
Geometrically, Physically and Image Based Modeling
Real-time Rendering,
Image-based Rendering, and 3D Auditory Rendering
Multi-resolution and
Multi-scale Methods, Level of Detail, Model Compression and Simplification
Scientific Visualization
in
Virtual-Reality Continuum
Collision
detection in Virtual-Reality Continuum
2.
System, Architecture and Environment in
Virtual-Reality Continuum
Distributed
Computing in Virtual-Reality Continuum
Grid Computing in
Virtual-Reality Continuum
High Performance
Computing in Virtual-Reality Continuum
Artificial
Intelligence and Soft Computing in Virtual-Reality Continuum
Collaborative
Virtual Environment
Intelligent
Virtual Environment
Artificial Life
and Artificial Ambience
Avatars and
Intelligent Agents
Large-scale
Simulation
Immersive,
Semi-immersive and Desk-top System
Walk-through,
Fly-over and Reach-in System
3. Hardware and
Device in Virtual-Reality Continuum
Sensor and Sensor Technology
Human Perception
Motion Tracking and
Calibration
Tactile, Haptical and Force Feedback Devices
Projection and Display System
Active, Passive and Auto Stereo System
3D Scanner, Digital Mock-up and Reverse Engineering
3D Enabled Devices: Mouse, Glove, Stylus
Human Computer Interaction, Human Factor, and
Ergonomics
Integration of VR and Multimedia
4. Applications
Virtual-Reality Continuum in
Defense
Virtual-Reality Continuum in
Life Science
Virtual-Reality Continuum in
Medicine
Virtual-Reality Continuum in Education
Virtual-Reality Continuum in Material Science
Virtual-Reality Continuum in Engineering and Design
Virtual-Reality Continuum in E-Commerce
Virtual-Reality Continuum in Geology,
Geography and GIS
Virtual-Reality Continuum in Tele-presence
and Robotics Simulation
Virtual-Reality Continuum in
Game/Entertainment Industry
Virtual-Reality Continuum in
Manufacture Industry
Virtual-Reality Continuum in Architecture and
Building Industry
Virtual-Reality Continuum in Aerospace
Industry
Virtual-Reality Continuum in Automotive
Industry
Other Applications of Virtual-Reality
Continuum