2003年度欧洲图形学大会(Eurographics2003)部分论文目录及其链接

http://oz.nthu.edu.tw/~d908314/eg2003Papers.htm

Eurographics 2003 papers on the web

Page maintained by Ke-Sen Huang. If you have additions or changes, send an e-mail.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

Changelog

Modelling

On Visual Similarity Based 3D Model Retrieval ( Project page)

Ding-Yun Chen, Ming Ouhyoung, Xiao-Pei Tian, Yu-Te Shen (National Taiwan University)

Field Functions for Blending Range controls on Soft objects

Pi-Chung Hsu, Chungnan Lee (National Sun Yat-Sen University

Rendering and Animating Nature

Fast Rendering for Photo-Realistic Trees Illuminated by Daylight

Katsumi Tadamura,Xueying Qin, Eihachiro Nakamae, Yasuo Nagai

Animation of Bubbles in Liquid

Chang-Hun Kim (Korea University)

Capture and Segmentation

Cloth Motion Capture

David Pritchard, Wolfgang Heidrich (University of British Columbia)

Sub-Voxel Topology Control for Level-Set Surfaces

Stephan Bischoff, Leif Kobbelt (RWTH Aachen)

Multi-scale Feature Extraction on Point-sampled Surfaces

Mark Pauly, Richard Keiser, Markus Gross (ETH Zurich)

Visibility

ShieldTester: Cell-to-Cell Visibility Test for Surface Occluders

Isabel Navazo (Polytechnic University of Catalonia), Jarek Rossignac (Georgia Institute of Technology)

Volumetric cell-and-portal generation

Haumont Denis, Debeir Olivier, Francois-Xavier Sillion (ARTIS/INRIA Rhone-Alpes)

Collision and Motion

Planning Collision-Free Reaching Motions for Interactive Object Manipulation and Grasping

Marcelo Kallmann, Amaury Aubel,Tolga Abaci, Daniel Thalmann (Swiss Federal Institute of Technology)

Hierarchical and Heterogenous Reactive Agents for Real-Time Applications

Christoph Niederberger, Markus Gross (ETH Zurich)

Compression

Compression of 2D Vector Fields Under Guaranteed Topology Preservation

Holger Theisel, Christian Rossl, Hans-Peter Seidel (Max-Planck-Institut fur Informatik, Germany)

Out-of-core compression & decompression of large n-dimensional scalar fields

Lorenzo Ibarria, Jarek Rossignac (Georgia Institute of Technology), Peter Lindstrom (Lawrence Livermore National Laboratory), Andrzej Szymczak (Georgia Institute of Technology)

Hierarchical Context-based Pixel Ordering

Ziv Bar-Joseph, Daniel Cohen-Or (Tel Aviv University)

Non-Photorealistic Rendering

Rendering and Affect

David Duke, Philip Barnard, Nick Halper, Mara Mellin

Shape-Revealing Strokes (Project page)

Mario Costa Sousa, Kevin Foster, Brian Wyvill, Farmarz Samavati (University of Calgary)

A Few Good Lines: Suggestive Drawing of 3D Models

Mario Costa Sousa, Przemyslaw Prusinkiewicz (University of Calgary)

Animation of Fluids and Hair

Realistic Animation of Fluid with Splash and Foam

Tsunemi Takahashi, Hiroko Fujii, Atsushi Kunimatsu, Kazuhiro Hiwada, Takahiro Saito, Ken Tanaka, Heihachi Ueki

Particle-Based Simulation of Fluids

Simon Premoze, Tolga Tasdizen, James Bigler, Aaron Lefohn, Ross Whitaker (University of Utah)

Animating Hair with Loosely Connected Particles

Yosuke Bando, Bing-Yu Chen, Tomoyuki Nishita (University of Tokyo)

Image Quantization

Adaptive Logarithmic Mapping For Displaying High Contrast Scenes

Frederic Drago, Karol Myszkowski, Norishige Chiba, Thomas Annen (Max-Planck-Institut fur Informatik, Germany)

Image Categorization using Color Blobs in a Mobile Environment

David Gavilan Ruiz, Hiroki Takahashi, Masayuki Nakajima (Tokyo Institute of Technology)

Hardware based Graphics

Shadow Volumes on Programmable Graphics Hardware

Stefan Brabec, Hans-Peter Seidel (Max-Planck-Institut fur Informatik, Germany)

Solving Geometric Optimization Problems using Graphics Hardware

Markus Denny

Textures and BRDFs

Automatic texture atlas generation from trimmed NURBS models

Michael Guthe, Reinhard Klein (Institute of Computer Science, Rheinische Friedrich-Wilhelms-Universitat Bonn)

Interactive rendering of bidirectional texture functions

Frank Suykens, Karl vom Berge, Ares Lagae, Philip Dutre (K.U.Leuven, Belgium)

Planned Sampling of Spatially Varying BRDFs

Hendrik P. A. Lensch, Jochen Lang, Asla M. Sa, Hans-Peter Seidel (Max-Planck-Institut fur Informatik, Germany)

Meshes

Multiresolution Editing Without Local Self-Intersections

Mario Botsch, Leif Kobbelt (RWTH Aachen)

Progressive Simplification of Tetrahedral Meshes Preserving All Isosurface Topologies

Yi-Jen Chiang, Xiang Lu (Polytechnic University)

BDAM - Batched Dynamic Adaptive Meshes for High Performance Terrain Visualization

Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, Roberto Scopigno (Italian National Research Council)

Non-Photorealistic Rendering and Painting

Beyond stippling - a method for distributing objects on the plane

Oliver Deussen, Stefan Hiller, Heino Hellwig (Dresden University of Technology)

Interactive Cutaway Illustrations

Joachim Diepstraten, Daniel Weiskopf, Thomas Ertl (University Stuttgart)

Advanced Design for a Realistic Virtual Brush

Songhua Xu, Francis C.M. Lau, Feng Tang, Yunhe Pan (The University of Hong Kong)

Photorealism

Ray Differentials and Multiresolution Geometry Caching for Distribution Ray Tracing in Complex Scenes

Per H. Christensen, David M. Laur, Julian Fong, Wayne L. Wooten, Dana Batali

Adaptive Ray Tracing of Subdivision Surfaces (tech report)

Kerstin Muller, Torsten Techmann, Dieter Fellner (Braunschweig University of Technology)

Hierarchical Higher Order Face Cluster Radiosity for Global Illumination Walkthroughs of Complex Non-Diffuse Environments

Enrico Gobbetti, Leonardo Spano, Marco Agus (Center for Advanced Studies, Research and Development in Sardinia)

Practice and Experience

Image Based Rendering with View Dependent Geometry from an Uncalibrated Mobile Multi-Camera System

Jan-Friso Evers-Senne, Reinhard Koch

The Stringed Haptic Workbench: a New Haptic Workbench Solution

Nicolas Tarrin,Sabine Coquillart, Shoichi Hasegawa, Laroussi Bouguila, Makoto Sato

Interactive design of bonsai tree models

Frederic Boudon, Przemyslaw Prusinkiewicz, Pavol Federl (University of Calgary), Christophe Godin, Radoslaw Karwowski (University of Calgary)

Global Illumination

A Fast Rendering Method for Refractive and Reflective Caustics Due to Water Surfaces

Kei Iwasaki (University of Tokyo), Yoshinori Dobashi (Hokkaido University), Tomoyuki Nishita (University of Tokyo)

Real-Time Caustics

Michael Wand, Wolfgang Stra遝r ( University of T黚ingen)

A Scalable Approach to Interactive Global Illumination

Carsten Benthin, Ingo Wald, Philipp Slusallek (Saarland University)

Faces and Speech

Visyllable Based Speech Animation

Sumedha Kshirsagar, Nadia Magnenat-Thalmann (University of Geneva, Switzerland)

Reanimating Faces in Images and Video

Volker Blanz (Max-Planck-Institut fur Informatik, Germany), Curzio Basso, Tomaso Poggio (Massachusetts Institute of Technology, Center for Biological and Computational Learning), Thomas Vetter

Narrative use of Sign Language by a Virtual Character for the Hearing Impaired

Norbert Braun (Darmstadt University of Technology)


hks@glserver.cs.nthu.edu.tw